![]() ![]() Each of the mainline Elder Scrolls RPGs is separated by years, sometimes a lot of them, and The Elder Scrolls Online confusingly leaps back in time to fill in a gap. This timeline presents a broad overview of things that happen on the world of Nirn, and also puts the games in order. There's even a recurring theme of the game's internal histories being contradictory because they're told from biased viewpoints, as if they're predesigned to be fodder for competing fan theories. They give you the surface stuff of big, freeform open-world fantasy roleplaying, but if you want to dig for it there's more to find. That's part of what makes them appealing to a certain kind of player. The Elder Scrolls games have a complicated history, is what I'm saying. ![]()
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